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Thesis Writing ProfEd14.

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Development of Synthetic Intelligence in Utilizing ICT in Learning and Teaching ..

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The student analysis in understanding the usage of ICT in the classroom, especially in digital learning. According to sustainability (2022), “student attitudes toward and plans to use ICT for digital learning were similarly influenced by perceived ease use ( PEU ) and perceived usefulness “(p. 12). They use ICT with different intentions than digital learning..

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In Today’s Generation, Digital Learning is now any type of learning using technologies. It the learners to build the skill and get the best output. Needed to enhance them by making use of ICT in Digital learning. We should create a system that helps user-friendly, to manage and assist them to determine how to use ICT in Digital learning. Synthetic Intelligence helps to discover what a student does and doesn’t Know and creates a personalized module, given the gaps in knowledge. to meet the specific needs of the student, synthetic intelligence adapts studies and improves their efficiency.

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When using ICT, learners have different objectives when compared to those used in digital learning. This study aims to productive assistance to the learner’s use of ICT in digital learning..

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Research Design. In this study, we will be using a technology research design that had an impact on the effectiveness of synthetic intelligence by learning of usage of ICT in digital learning. An experimental design on the relationship between synthetic Intelligent in the learning of making use of ICT in learning and teaching. The probability sampling method uses the survey questionnaire. We are collecting sample data from the 4 th year student in the College of Industrial Education at the Technological University of the Philippines..

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Research Locale. The Study is Located at the Technological University of the Philippines in the College of Industrial Education targeting responded the population of 4th-year students..

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Sample and Sampling Technique. Using the systematic sampling method..

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Instrument. Game controller. Input Process Output I. Tools used in Creating synthetic Intelligence A. Visual Studio *Python *C++ *Coding Manual B. Visual Design *Voice File *A. I Persona *Coding Manual II. ICT Module and Value using it in Learning. Basic Computer SKILL Media-Related Skill Web-Based Skill I. Produce synthetic Intelligent II. Evaluate the impact of synthetic intelligence on the learners in the usage of ICT in digital learning. Survey Questionnaire Results of survey questionnaire using synthetic Intelligent *Conclusions *Analysis and Findings *Recommendations.

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Data Gathering Procedure. Since the sampling method is the systematic gathering of data and simple random sampling . There is a three-step by gathering my data in this study: Step 1: Define your population Step 2: Decide on your sample size and sampling interval Step 3: Select the sample and collect data ..

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LEARNING OUTCOMES. abstract. t? 0101. WHAT TO EXPECT.

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. abstract. . abstract. . . Expected Outcome. Expected Outcome.

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. abstract. . abstract. E-tEAR. . . Expected Outcome.

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Game controller. Telephone. Receiver. Open Folder.

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AAA. BBB. CCC. DDD. EEE. FFF. LOREM IPSUM. Charts as graphics if necessary | Highlight with strong colors.

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AAA. BBB. CCC. DDD. EEE. FFF. LOREM IPSUM. Charts gegeben Falls als Grafiken | Highlighten durch kräftige Farben.

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TITLE FOR THIS CHART. One morning, when Gregor Samsa woke from troubled dreams, he found himself transformed in his bed into a horrible vermin. He lay on his armor-like back, and if he lifted his head a little, he could see his brown belly, slightly domed and divided by arches into stiff sections..

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