[Audio] Professional Development & Employability Name – Fung Hang Limbu Student id - s4216259.
[Audio] Who am I ? My name is Fung Hang Limbu, and I’m currently studying Game Designing and Development. I’m especially passionate about the programming side of game creation and bringing interactive systems to life through code and seeing how mechanics and player experiences come together. What inspires me most is how games like God of War create such rich, immersive worlds that blend storytelling, gameplay, and technology so seamlessly. My creative work so far includes several projects built in Unity and blender, where I’ve programmed core mechanics like player movement, combat systems, and AI behaviors. I enjoy solving technical challenges and turning game concepts into playable, engaging experiences..
[Audio] My goal is to become a game programmer, ideally working at a studio where I can help develop the core systems and mechanics that shape a game’s experience. Programming appeals to me because it’s the backbone of how games function—from physics and animation systems to combat logic and enemy AI. I love the problem-solving side of it, and the feeling of getting code to work exactly how I envisioned it. I aim to enter the industry within the next 2–4 years, either through an internship or a junior programming role. Game programming has a strong legacy, evolving from 2D sprites to today’s complex 3D and open-world systems. I’ve researched how programming roles have become more specialized over time—such as gameplay, AI, graphics, and engine programming—and I’m particularly interested in gameplay and systems programming. I’m also aware of key issues in the industry, like crunch culture and rapid tech changes, and I’m learning how to work efficiently, sustainably, and stay adaptable. Becoming a Game Programmer.
[Audio] Skills I Bring To succeed as a game programmer, key skills include: Proficiency in programming languages – I’ve worked with C# for game development and have built several gameplay systems using these languages. Familiarity with game engines – I have hands-on experience with Unity and Blender, Maya, using both script and visual tools like Blueprints. Problem-solving and debugging – I regularly troubleshoot code, optimize performance, and fix bugs during development. Understanding of math and logic – I’ve applied concepts like vector math and state machines in gameplay and AI systems. Team collaboration – I’ve worked with artists and designers in group projects, integrating their assets and ideas into functional systems..
[Audio] One area I’m currently working on is advanced optimization and performance profiling for larger-scale games. I plan to improve this through online videos and analyzing open-source game projects. Skills I’m Developing.
[Audio] Steps Toward My Goal To move forward in my career as a game programmer, I’m planning to: Build a strong portfolio of coding-focused game projects that showcase my skills with gameplay mechanics, AI, and systems logic. Participate in game jams to sharpen my skills under time constraints and gain more hands-on experience. Apply for internships or entry-level positions at game studios to get real-world experience. Continue learning advanced programming techniques, including data structures, design patterns, and optimization strategies. Network with other developers on platforms like GitHub, LinkedIn, and Discord communities focused on game dev. By consistently learning and building, I’m confident I’ll be able to work on ambitious game projects and contribute to worlds as detailed and inspiring as God of War and beyond..
[Audio] Unity &blender projects showcasing gameplay mechanics, AI, and systems Focused on programming: player movement, combat, enemy behaviors Participated in collaborative group projects with designers and artists developing a virtual art gallery game combining education and interaction Working with the team to create a single player game action game . Portfolio overview.
[Audio] Portfolio development https://limbufunghang93.wixsite.com/my-site-1.
[Audio] Conclusion strong interest in systems design and game programming Objective: My aim is to become a game programmer as I continue to build my skills over the next year or two. Developing a technical portfolio to back up professional goals focused to gaining knowledge, developing, and supporting the game busines.