MULTIMEDIA CHAPTER 1: introduction to multimedia Dr: Ahmed Abdelhafez.
Information can be transformed into : Text,images, web pages, videos & slideshow presentations each medium has its own characteristics, which defines them.
Time based media vs static based media:. Time based media.
Five elements of Multimedia. Text. Graphics. Video.
WHAT is MULTIMEDIA? MULTI: MANY or Multiple Media: it’s a form of mass communication used to deliver information like: TV OR magazines MULTIMEDIA:is a combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means..
TEXT: Most basic elements of multimedia they are words to express something.
[image] Graphics and Multimedia Training. GRAPHICS : 2D images or figures Used in multimedia to show more clearly what a particular information is all about (diagrams, picture). Can be drawn manually or by using computer There are two types of graphics used: bitmaps (paint graphics) vector (draw graphics)..
Audio: In multimedia, audio could come in the form of speech, sound effects and also music score. There are two basic types of audio or sound: analog and digital audio. Analog audio refers to the original sound signal. Digital audio refers to the digital sampling of the actual sound. The sound used in multimedia is digital audio..
Animation: is a process of making a static image look like it is moving. In multimedia, animation is used to make the information be more understandable Digital animation can be categorized into two broad area: 2D (2 Dimension) 3D (3 Dimension) animations..
Video: Is the technology of capturing, recording, processing, moving pictures videos is more realistic than animation.
HYPERMEDIA: A combination of hypertext, graphics, audio, video, (linked elements) and interactivity culminating in a complete, non-linear computer-based experience..
Linear vs NON linear :. Linear: NOT interactive User has no control Ex: movies.
In producing a multimedia program, we need to Gather data for the 5 basic elements of multimedia: text, animation, graphics, video and audio by using hardware. Examples of hardware: Radio, TV, Mobile phones,scanners ,cameras & computer.
Scanners are used to convert images, texts, drawings and photos into digital form that can be understood by the computer. Video capture devices(camera): help to convert analog video to digital video. The fire wire helps to transfer the video from video camera to the computer..
To edit the elements, we need special editing software..
Editing software for multimedia elements:. Image result for picture of summary of editing software in multimeedia with each elemnts.
Multimedia & ICT. Multimedia enhances learning & communication through ICT programs ICT delivers and manages multimedia content (e.g., YouTube, Zoom classes, websites). Used together in education, business, media, and healthcare for more engaging and effective communication..
Standard file formats: Each of the five elements mentioned has various standard file formats. file format is a particular way to store information in a computer.
Web based vs CD based. Limited in picture size Low resolution in videos Can be changed, edited or deleted Can be updated easily.
Importance of multimedia. In business: used in : sales and marketing presentations, staff training applications In Education: used in: E-learning In entertainment :Games & movies In home use applications: TV In public places : smarts card & kiosks.
Multimedia products. Briefing Products Reference Products Database Products Education and Training Products Kiosk Entertainment and Games.
[image] Empty desk and whiteboard. Briefing products.
REFRENCE PRODUCTS. Reference Products often used for answering specific questions or for general browsing of information. (stored on CD/ DVD ROM) Examples are electronic forms of: Encyclopedia Dictionaries Cookbooks, Historical, Informative Scientific surveys..
Database products :. Similar to reference product in a sense that large amount of information are made available to the end user. Focus on storing and accessing the actual data (multimedia data such as text, graphic, audio, animation and video) Examples are: Google Search Google Earth.
Education & Training products. Education and Training Products similar to textbook or training manuals but have added media such as audio, animation and video. Shares the same characteristics as reference product..
kiosk products. two categories: Point Of Information Provide certain information (example map, timetable etc) Point Of Sales System Allow users to purchase or make orders Example: Instant Photo Booth Banking Kiosk (money deposit, cheque) University Information Kiosk.
Entertainment. Most popular product of multimedia Characteristics: Immersive. Requires constant feedback and interaction with users. Challenging and sometimes intriguing for user. Enabled online play for more than one user experience..
Questions. THANK YOUU!!.