JavaScript Full Course

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JavaScript Full Course. Let’s Master javaScript practically.

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Module 1 Introduction to JavaScript and Computer Programming; Module 2 Variables, Data Types, Type Casting, and Comments; Module 3 Operators and User Interaction; Module 4 Control Flow – Conditional Execution and Loops; Module 5 Functions; Module 6 Errors, exceptions, debugging, and troubleshooting..

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Introduction to JavaScript How JS communicates with the computer What is JavaScript? Advantages & Limitations Where JS is used today Setting up Environment Browser Code editor (VS Code) Node.js (optional) First Program – Hello, World!.

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Found in phones, TVs, medical tools, banking, business Computers are fast & accurate but need instructions We communicate through programming languages.

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Computers understand only low-level machine code (numbers) Humans can’t easily read this Solution: Programming languages → closer to natural language, easier for humans.

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Natural Languages Humans use natural languages (English, Amharic, etc.) Computers cannot understand them directly Machine Language Computers understand only 0s and 1s (binary code) Example: 00000000 for 0, 00000001 for 1, 00000010 for 2, 00000011 for 3 10110100 11001010 Too hard for humans to read or write Assembly Language First step to make coding easier Uses mnemonics instead of 0s and 1s. Example: MOV AX, 01 Still low-level and hardware-specific Uses symbolic instructions (MOV, ADD, SUB) mapped to machine code. Each CPU (Intel, ARM, MIPS, RISC-V) has its own ISA. Assembly for one CPU won’t run on another..

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High-Level Languages Closer to human thinking, Examples: FORTRAN, COBOL, C Translated into machine code by compiler/interpreter High-level languages (like Python, Java, C++) are not device specific, because compilers and interpreters handle translation into the target machine code. Specialized Languages Different tasks need different languages C → system programming SQL → databases HTML (1991) → web pages (but static, no interactivity) The Web Problem (1990s) Early web pages = only text, images, links No interactivity (couldn’t validate forms or react to users) A lightweight browser-based scripting language was needed Birth of JavaScript (1995).

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Created by Brendan Eich at Netscape Purpose: make web pages interactive Example: form validation before sending data to server Why JavaScript Was Needed Bridge between human language → programming language → machine code Specifically designed for the web Easy, flexible, and runs directly in browsers Impact of JavaScript Turned the web from static → dynamic & interactive Foundation for modern web apps Natural Language (humans) → Machine Language (computers) → High-Level Languages → JavaScript (for the web).

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JavaScript = interpreted, high-level language Runs in browsers via built-in JS engines Can also run outside browsers via Node.js Uses JIT Compilation for faster execution.

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First: clearly define the problem Then: design the solution Finally: write code with unambiguous instructions Example: furniture assembly needs clear, step-by-step instructions.

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1995: Created by Brendan Eich at Netscape First named LiveScript, soon changed to JavaScript Goal: make websites dynamic & interactive.

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Client-side: runs in browser, adds interactivity (e.g. forms, games, dynamic pages) Server-side: runs on servers (via Node.js), handles data, backend logic Today: Used in web apps, mobile apps, even drones.

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Not perfect for high-performance or heavy math apps Browser sandbox limits access to local files Source code is visible → risk of copying/stealing Workarounds: code obfuscation, but still limited.

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Huge community support & active tools Many frameworks (React, Angular, etc.) Easy to learn & supported by all major browsers Free tools → already inside your browser Flexible syntax, good for beginners Led to TypeScript (adds static typing).

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Environments: Browser or Node.js Core language concepts: variables, functions, loops, conditions Learning = practice → write lots of code Stay patient, take breaks, keep coding Let’s begin the adventure! 🚀.

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Why Tools Matter Programming requires the right tools (like any job) Minimum: Code Editor + Interpreter Works on any OS (Windows, macOS, Linux) Working Environments Two main options: Online environment -, quick & easy but limited Local environment – install tools on your computer (preferred in real projects).

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Online Development Environments “Code playgrounds” = editor + runtime in browser Features: write, run, share code Good for testing, training, publishing small solutions, like CodePen Local Development Environment Best for real-world projects Minimal trio needed:Code Editor, Interpreter and Debugger Code Editor Basics, Code = plain text → requires a plain text editor Word processors (like MS Word) don’t work Benefits of code editors:Syntax highlighting, Autocomplete and Error checking.

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1. Inline JavaScript 👉 Best for very small scripts. You write JavaScript directly inside an HTML tag using the onclick, onchange, or other event attributes. <!DOCTYPE html> <html> <head> <title>Inline JS Example</title> </head> <body> <button onclick="alert('Hello from Inline JS!')">Click Me</button> </body> </html>.

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2. Internal JavaScript 👉 Best for small projects or demos. write JavaScript inside the <script> tag within the same HTML file. <!DOCTYPE html> <html> <head> <title>Internal JS Example</title> <script> function showMessage() </script> </head> <body> <button onclick="showMessage()">Click Me</button> </body> </html>.

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3. External JavaScript 👉 Best practice for large and projects. write JavaScript in a separate .js file and link it using <script src="...">. <!-- index.html --> <!DOCTYPE html> <html> <head> <title>External JS Example</title> <script src="script.js"></script> </head> <body> <button onclick="showMessage()">Click Me</button> </body> </html>.

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3. External JavaScript // script.js function showMessage().

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Thank you for watching Like comment and subscribe Join my telegram channel to get this teaching pdf materials: Next Course: Module 2 Variables, Data Types, Type Casting, and Comments; https://t.me/codesweb23 ..

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Module 2 Variables, Data Types, Type Casting, and Comments;.

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Text ignored by the interpreter. Make code easier to read, explain, and maintain. Useful for teams & for revisiting old code. Two Types of Comments Single-line → // comment let x = 42; // single-line comment Multi-line (block) → /* ... */ /* this is a block comment */.

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Programs need to store and reuse values → not just print text. Variables = containers that hold data for later use. They let us: Save intermediate results. Reuse values in later operations. Modify and update information dynamically..

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Good names describe content: height, stepCounter, color. Rules in JavaScript: Can use letters, digits, _, $. Cannot start with a digit. Case-sensitive: test, Test, TEST = different. Avoid reserved words (if, for, let, etc.). Declare before use → let height;.

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Keywords: let → declare a variable (recommended). var → old style, allows redeclaration (error-prone). const → declare constants (values that never change). let height; console.log(height); // undefined let prevents accidental redeclaration..

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Initialization = first assignment → use = operator. let steps = 100; steps = steps + 50; // 150 Variables can hold different types: Numbers → let age = 25; Strings → let name = "Alice"; JavaScript is dynamically typed → a variable can change type. let greeting = "Hello!"; greeting = 1; // allowed.

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Constants → values that cannot change. const pi = 3.14; pi = 3.14159; // Error Use for fixed values (tokens, paths, settings). "use strict"; → enforces modern JS rules: Prevents using undeclared variables. Safer, more predictable code..

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Global → declared outside blocks, visible everywhere. Local → declared inside blocks {} or functions. let x = 10; // global let & const → block scope. var → ignores blocks, only scoped inside functions. ⚠️ Avoid shadowing (using same name inside/outside)..

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Hoisting: declarations are moved to the top by JS engine. With var: declared but not initialized → undefined. With let & const: safer, less confusing. Best Practices: Always declare before use. Prefer let & const over var. Use clear, descriptive names. Don’t redeclare or shadow variables. Keep constants for values that never change..

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Why Data Types? Programs process different kinds of data: numbers, text, flags, etc. Data types decide: What values can be stored. What operations are allowed. JavaScript is weakly typed → variables can change type. Literals = fixed values written directly in code. let year = 1990; // number literal console.log("Alice"); // string literal Each type has its own literal form..

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typeof Operator Returns the data type of a value/variable. let name = "Alice"; console.log(typeof name); // "string" console.log(typeof 1991); // "number" Possible results: "undefined", "object", "boolean", "number", "bigint", "string", "symbol", "function".

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Primitive Types 7 Primitives + null: boolean, number, bigint, string, symbol, undefined, null. Primitive = atomic value (cannot be broken down). Boolean → true / false (used in conditions). Number → integers + fractions, supports arithmetic. let isGameOver = false; let year = 1991; Special numbers: Infinity, -Infinity, NaN..

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BigInt → very large integers (123n). let big = 1234567890123456789n; String → text inside quotes ("Hello" or 'Hi'). Operations: concatenation +, interpolation `Hello $`. Undefined → default for uninitialized vars. Null → intentional "no value". Symbol → unique identifiers (advanced, rare). let x; console.log(x); // undefined let y = null;.

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Conversions (Explicit) Constructor functions: String(), Number(), Boolean(), BigInt(). String(42); // "42" Number("11"); // 11 Boolean(0); // false BigInt("99"); // 99n.

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Conversion Rules To String → everything becomes readable text. To Number → works if value looks numeric; else NaN. To Boolean → false for 0, NaN, "", undefined, null. → true for everything else. To BigInt → needs integer or numeric string; errors otherwise. Implicit Conversion Happens automatically in operations. 42 + "1" // "421" (string) 42 - "1" // 41 (number) ⚠️ Be careful → may cause unexpected results!.

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Objects: store related data with names (properties). Objects = key–value pairs (properties). Store multiple related values in one place. let user =; console.log(user.name); // Calvin Can read, update, add, or delete properties: user.age = 67; user.phone = "123-456"; delete user.phone;.

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Arrays Arrays = ordered collections, indexed from 0. Use square brackets to create and access elements. let days = ["Sun", "Mon", "Tue"]; console.log(days[0]); // Sun days[0] = "Sunday"; // update Can mix types: let values = ["Test", 7, false]; Arrays can be nested..

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Useful Array Methods length → number of elements. indexOf(value) → position or -1. Add: push() (end), unshift() (start). Remove: pop() (end), shift() (start). reverse() → flips order. slice(start, end) → copy part of array. concat() → combine arrays. let names = ["Olivia", "Emma"]; names.push("Mateo"); // ["Olivia","Emma","Mateo"] Slide 5 – Key Takeaways Objects → Arrays → store ordered lists (by index). Arrays can hold different types & even objects. Arrays = objects in JS → typeof [] // "object". Many built-in methods make arrays flexible & powerful..

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Useful Array Methods Arrays → store ordered lists (by index). Arrays can hold different types & even objects. Arrays = objects in JS → typeof [] // "object". Many built-in methods make arrays flexible & powerful..

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Thank you for watching Like comment and subscribe Join my telegram channel to get this teaching pdf materials: Next Course: Module 2 Variables, Data Types, Type Casting, and Comments; https://t.me/codesweb23 ..

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Thank you for watching Like comment and subscribe Join my telegram channel to get this teaching pdf materials: Next Course: Module 2 Variables, Data Types, Type Casting, and Comments; https://t.me/codesweb23 ..

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Assignment, Arithmetic & Logical Operators Operators Intro Operators → symbols that perform actions on values (operands). Types: Unary → 1 operand (typeof x) Binary → 2 operands (x + y) Ternary → 3 operands (cond ? a : b) Placement: prefix, postfix, infix..

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Assignment Operator = assigns right operand to left operand. const name = "Alice"; console.log(name); // Alice Assignment Order Right-to-left execution. let year = 2050; let newYear = year = 2051; console.log(newYear); // 2051.

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Arithmetic Operators + addition - subtraction * multiplication / division % remainder ** power const x = 5, y = 2; console.log(x + y); // 7 console.log(x ** y); // 25.

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Operator Precedence Parentheses control order. console.log(2 + 2 * 2); // 6 console.log((2 + 2) * 2); // 8 Unary + and - Convert to Number. let str = "123"; console.log(+str); // 123 (number) console.log(-str); // -123.

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Increment & Decrement ++ increase by 1, -- decrease by 1. Prefix vs Postfix. let n = 5; console.log(n++); // 5 (then n=6) console.log(++n); // 7 Floating Point Quirks Some results imprecise. console.log(0.2 + 0.1); // 0.3000000004.

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Compound Assignment +=, -=, *=, /=, %=, **= let x = 10; x += 2; // 12x *= 3; // 36 Logical Operators && AND → true if both true || OR → true if at least one true ! NOT → reverses boolean console.log(true && false); // false console.log(!true); // false.

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Non-Boolean Logic Works with other types too. console.log("Alice" && "Bob"); // Bob console.log("" || "Bob"); // Bob console.log(!!"Hi"); // true Compound Logical Assignment Combine with assignment. let a = true; a &&= false; // a = a && false → false let b = false; b ||= true; // b = b || true → true.