. [Virtual Presenter] Good morning/afternoon everyone. Today, we'll be talking about digital learning, and the effects of the shifting paradigm on education. We'll also explore the constructivist approach, gamification, and digital literacy. Let's get started..
. [Virtual Presenter] Exploring "The Shifting Paradigm" of technology, it's clear that our approach to education needs to evolve alongside technological developments. Rather than relying solely on traditional methods of instruction, we must adapt and embrace new digital learning strategies..
. [Virtual Presenter] Living in a world of digital learning, the way we learn, teach and interact has changed drastically. Digital technology has completely altered education, learning and knowledge. Constructivism, gamification and digital literacy have opened the door to interactive, engaging and immersive teaching methods, one which is more powerful than ever before. To ensure a strong digital future, we must keep pace with the current technological advancements and use them to our advantage..
[Audio] Our younger generations are learning to use digital devices at a very early age, evidenced by the fact that an 8-year-old could receive a mobile device as a birthday present and be able to set it up and start exploring its features without any assistance. This is indicative of the power of digital learning and the advantages that even the youngest members of society can have access to..
[Audio] Digital learning is a form of learning which uses digital means to interact with educational content. It is a student-centered, active learning process, allowing students to explore and take ownership of their own learning. It provides an opportunity to develop problem solving and critical thinking skills, while utilizing online open educational resources such as Youtube to troubleshoot. Moreover, it allows learning to transcend the traditional classroom setting by inviting students to take control of their own learning and explore the world in real-time scenarios. Parents can contribute to this process as well, by encouraging, enabling and coaching their children..
[Audio] As the educational landscape continues to evolve, digital learning has the potential to improve learning outcomes by engaging learners in real-world experiences. It is time to shift away from traditional teaching methods towards a more constructivist approach that creates a stimulating environment with collaborative activities and gamified elements. This will not only allow learners to think critically, but also develop the digital literacy skills necessary for the future..
[Audio] As digital learning becomes increasingly commonplace, the teaching and learning environment is changing. In traditional "Chalk and Talk" teaching the teacher is the one imparting the knowledge, and the student is a passive receptor. In this new digital learning world, the focus moves to the learner and their role becomes one of active participant in the learning process. Technology plays an integral part here too, with the use of personal computers and other digital devices becoming increasingly common in the classroom..
[Audio] Digital learning is transforming the conventional way of teaching and learning. Instead of merely providing facts, teachers are now developing a learning atmosphere and participating in the learning process as partners and individuals who are just as eager to learn. Moreover, they are now transitioning from merely learning how to utilize technology to using technology to reinforce learning. Rather than using didactic or expository teaching methods, digital learning is enabling teachers to use more interactive, experiential and exploratory teaching methods..
[Audio] Learners have the potential to transition from being only able to regurgitate information to being able to synthesize knowledge, to become self-sufficient in their learning endeavors, to collaborate and form productive partnerships with peers, and to learn to use the skills necessary to learn, think, create, and communicate. All of these advantages of the digital learning environment hold immense value for learners..
[Audio] Introducing digital learning, let's discuss several new strategies and tools being used for education. Information and Communication Technology, or ICT, can be utilized in teaching and the constructivist approach to learning can help students become engaged in studies. Additionally, cooperative learning, curriculum integration, and teacher involvement are all to be covered. Exploring these innovative strategies of education and the possibilities of digital learning, let's begin..
[Audio] The constructivist approach is a teaching method which focuses on the students' mental processes. It emphasizes students to construct their own learning and meaning making, rather than passively receiving knowledge. Additionally, Constructivist teaching promotes collaboration among students as they work together to develop their own understanding of the material..
[Audio] Harnessing collective knowledge and combining it with technological tools, we can create opportunities to foster engagement and learning. Digital learning is based on the theories of behaviourism, cognitivism, and constructivism. Behaviourism is based on reinforcing desired behavior with stimulus and response. Cognitivism states that knowledge is based on existing information and stored in our memory, while constructivism maintains that learners view the world through their own perspective and construct their own understanding of knowledge..
[Audio] Emphasizing that learning comes from actively engaging with content, Constructivism focuses on the learner's ability to understand the material and to construct an understanding from the components of the lesson. Learners are encouraged to interact with each other, work collaboratively in groups, and explore their own ideas. Providing the freedom to explore the material and come up with their own interpretations and conclusions, this type of environment allows students to make connections to better understand the material and gain a deeper understanding of the subject, combining active learning with technology..
[Audio] Constructivist approach is a key component of digital learning, a modern educational paradigm. Rather than teacher-led delivery of information, this approach focuses on student engagement, problem solving skills, and teamwork. Learning is viewed as a process of constructing knowledge, with teachers guiding and providing resources to facilitate learning. Through collaboration, students learn from each other, creating an atmosphere conducive to exploration and creativity. Additionally, the use of gamification and digital literacy tools can heighten student engagement. All in all, constructivist approach is a great way to introduce digital learning into any educational institution..
[Audio] Gamification is the use of game thinking and mechanics to add interest and engagement to a non-game context, motivating individuals and groups to increase their involvement and achieve their goals. With respect to the economic and social impact of this phenomenon of migration to urban centers, let us discuss further..
[Audio] Attributed to Socrates and Plato, the quote "Knowledge that is acquired under compulsion obtains no hold on the mind" speaks to the power of self-motivation and the need to have meaningful learning experiences. As we continue, it is worth considering how this applies to digital learning and our ever-evolving paradigm..
[Audio] Constructivism is an educational theory that centers around the belief that learning occurs through discovery and experiences. Digital Learning is changing traditional classrooms and incorporating this approach, as well as Gamification, the use of game-like elements in a non-game environment, such as a classroom, to foster learning and motivation. Combining Constructivism and Gamification offers a unique approach to learning which allow students to both discover and engage with the material..
[Audio] Gamification in the classroom is about the use of game-based techniques for educational purposes. It involves rewarding students with virtual badges and credit points for completing tasks, similar to video games. Khan Academy is a great example of this type of gamification, awarding points to students as they complete activities. Educational video games can also be incorporated into a curriculum to increase student engagement..
[Audio] Introducing 'Digital Literacy,' the ability to use digital devices, applications, and other technology to access, manage, integrate, evaluate, create and communicate information in an appropriate and ethical manner, Slide 19 highlights the importance of this skill to navigate the healthcare system..
[Audio] Discussing how technology has shifted the learning paradigm and the digital literacy tools available, we will explore GPS mash-ups, mobile phones, projectors, geomapping, QR codes, 3-D, video browsers, and haptic communication. These tools have made learning easier by allowing access, curation and personalisation of information. By encouraging students to utilise these tools, we can promote creative and meaningful learning..
[Audio] As the world dives into the digital age, it is imperative that students are aware of the importance of digital literacy. Without proper skills, research shows us that 60% of all internet pages can be misleading and this figure is only likely to increase. To secure success in the digital world, we must go beyond teaching the technical skills and instead embrace a constructivist approach to learning. This involves using digital games and tools to enhance learning and give students that extra digital edge. By empowering them with the right tools, we can ensure they are well-equipped to thrive in the age of technology..
[Audio] I will be talking about the introduction to digital learning, the shifting paradigm, the constructivist approach and gamification, as well as digital literacy. Learners in the digital age are now presented with new challenges, primarily in the form of 'literacies'. These include social networking, identity management, creating content, organising content, reusing and repurposing, filtering and selecting, and self-presenting. We need to understand and be aware of these new literacies in order to tackle the digital age's challenges. I would also like to draw your attention to a few of the resources available online such as Mopocket, as well as the work of Steve Wheeler at Plymouth University. Finally, I'd like to thank you all for listening, and I hope you've taken something away from today's presentation..