LJED5203: Digital Technologies in Education Assignment Title: Video Presentation Student Name: Jolene Koo Yoke Lin Student ID: 2501636 Submission Date: 13 July 2025.
Use Of Digital Technology In Education For School Students - iDream Education Blog.
Introduction and Objectives. Define digital technologies in education Introduce Virtual Reality (VR) as a tool for learning VR’s relevance to modern education Purpose of this presentation Overview of topics covered: Strengths, barriers, and pedagogical strategies Goal: Evaluate how VR can enhance or mitigate educational challenges.
Literature Review. VR in education: Immersive simulations, virtual field trips Benefits for STEM: Enhances understanding of complex concepts (e.g., anatomy, physics) Improves student engagement: Active, hands-on learning experience,(Abbas Shah et al., 2024) Support for practical skills: Medical training, engineering, and vocational education Fosters experiential learning: Interactive and safe environments for practice(Javaid et al., 2024). Case studies: Success in medical, military, and engineering education.
Literature Review. VR’s impact on learning outcomes: Increased retention and comprehension Accessibility for remote learning: Learning without geographic limitations Personalized learning experiences: Tailored to individual needs and progress(Yang et al., 2024) Collaboration and social learning: Shared virtual spaces for teamwork Enhanced motivation: Gamified elements and immersive environments Challenges: Cost, technological infrastructure, and accessibility.
Relevant Theories and Concepts. Constructivism: Knowledge is built through active, immersive experiences Experiential learning (Kolb): Learning through reflection on doing (Tene et al., 2024). Situated learning theory: Learning in context through realistic environments Cognitivism: VR supports active cognitive processes through immersive tasks TPACK Framework: Integrating VR technology into content and pedagogy Flow theory: Engaging, immersive VR experiences foster optimal learning states. Digital Pedagogy using VR: VR increases accessibility and interactivity. Enhances Language Learning: VR allows practicing real-life conversations..
Strengths of Virtual Reality in Education. Immersive learning: Realistic, interactive experiences Engagement and motivation: Students are more motivated to participate Access to remote learning: Students from anywhere can engage Supports complex skills: Medical, engineering, and vocational training (Chen et al., 2023). Real-time feedback: Immediate feedback during simulations Promotes retention: Students retain more from immersive experiences Customization: Adaptive learning based on individual progress Evidence for Engagement: Chen et al. (2023) highlight increased interaction. Better Retention: VR enhances retention and application of learning..
Barriers to Virtual Reality Implementation. Determining the barriers contributing to ICT implementation by using technology-organization-environment framework in Ethiopian higher educational institutions | Education and Information Technologies.
Pedagogical Strategy Proposal. Blended learning: Combine traditional methods with VR-based activities Flipped classroom: Use VR for pre-class explorations or immersive activities Gamified learning: Integrate VR with game mechanics for motivation Collaborative virtual environments: Encourage teamwork through shared VR spaces (Lorenzis et al., 2024). Active learning: VR simulations that require problem-solving and critical thinking Scaffolding: Use VR to provide step-by-step guidance in complex tasks Teacher facilitation: Guide VR experiences to ensure educational value. Blended Learning: VR is combined with other methods. Flipped Classroom: VR presents opportunities to explore in advance..
Sample Learning Activities. Virtual field trips: Explore historical sites or outer space VR medical simulations: Practice surgery or patient care in a safe environment,(Chen et al., 2023) Virtual labs: Conduct science experiments in a virtual setting Engineering design projects: Test prototypes in virtual environments Collaborative VR projects: Students create virtual models or digital art VR-based assessments: Simulate real-world scenarios for skills testing Interactive storytelling: Use VR for immersive narrative experiences VR in language learning: Simulate real-life discussions. Collaborative Projects: Collaborate in shared VR spaces..
Significance of Virtual Reality in Education. Transformative learning experiences: Encourages deep engagement Improves practical skill development: Simulations for hands-on practice Enhances retention and understanding: Active, immersive learning environments(Lorenzis et al., 2024) Supports inclusivity: Virtual environments make learning accessible for all Global reach: Students from different locations can access the same experience Fosters critical thinking: Encourages problem-solving in realistic settings Prepares students for the future: Develops skills needed in digital industries.
Future Directions. More affordable VR solutions for schools Development of VR content for all subjects Ethical frameworks for VR usage in education Focus on teacher training to integrate VR effectively Expand access to VR technology in low-resource settings Ongoing research on VR’s long-term impact on learning outcomes Global collaborations to share VR resources and experiences(Wang et al., 2023).
Conclusion. VR offers immersive, transformative learning experiences Enhances engagement, motivation, and practical skill development Challenges include cost, access, and teacher preparedness Pedagogical strategies are key to successful VR integration VR is shaping the future of education Continued investment and research will drive further growth..
References. Abbas Shah, S. F., Mazhar, T., Shahzad, T., khan, M. A., Ghadi, Y. Y., & Hamam, H. (2024). Integrating educational theories with virtual reality: Enhancing engineering education and VR laboratories. Social Sciences & Humanities Open, 10, 101207. https://doi.org/10.1016/j.ssaho.2024.101207 Chen, J., Fu, Z., Liu, H., & Wang, J. (2023). Effectiveness of Virtual Reality on Learning Engagement. International Journal of Web-Based Learning and Teaching Technologies, 19(1), 1–14. https://doi.org/10.4018/ijwltt.334849 Javaid, M., Haleem, A., Singh, R. P., & Dhall, S. (2024). Role of Virtual Reality in advancing education with sustainability and identification of Additive Manufacturing as its cost-effective enabler. Sustainable Futures, 8, 100324. https://doi.org/10.1016/j.sftr.2024.100324 Lorenzis, F. D., Visconti, A., Restivo, S., Mazzini, F., Esposito, S., Garofalo, S. F., Marmo, L., Fino, D., & Lamberti, F. (2024). Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education. Smart Learning Environments, 11(1). https://doi.org/10.1186/s40561-024-00331-8.
References. Neelakantan, S. (2019, December 2). Schools Face Barriers to VR Adoption in the Classroom. Technology Solutions That Drive Education. https://edtechmagazine.com/k12/article/2019/12/schools-face-barriers-vr-adoption-classroom Tene, T., Alexandra, J., Palacios, L., Mendoza, J., Cristian Vacacela Gomez, & Bellucci, S. (2024). Integrating immersive technologies with STEM education: a systematic review. Frontiers in Education, 9. https://doi.org/10.3389/feduc.2024.1410163 Wang, X., Young, G. W., Adéla Plechatá, Conor Mc Guckin, & Guido Makransky. (2023). Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds. 201, 104815–104815. https://doi.org/10.1016/j.compedu.2023.104815 Yang, C., Zhang, J., Hu, Y., Yang, X., Chen, M., Shan, M., & Li, L. (2024). The impact of virtual reality on practical skills for students in science and engineering education: a meta-analysis. International Journal of STEM Education, 11(1). https://doi.org/10.1186/s40594-024-00487-2.