CD 321 Multimedia Technology II

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CD 321 Multimedia Technology II

Lecture 4: Multimedia Communication Systems

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Outline

Overview Cooperating computing Application Sharing approach Audio/video conferencing Transport Subsystems

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Multimedia communication

It deals with the transfer, the protocols, services and mechanisms of discrete media data (such as text and graphics) and continuous media data (like audio and video) in/over digital networks. Such a communication requires all involved components to be capable of handling a well-defined quality of service. The most important quality of service parameters are used to request the required capacities of the involved resources, compliance to end-to-end delay and jitter as timing restrictions, and restriction of the loss characteristics.

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Overview

The OSI (Open Systems Interconnection) model was created by the ISO to help standardize communication between computer systems. It divides communications into seven different layers, which each include multiple hardware standards, protocols, or other types of services.

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The OSI Model Layer 7 — Application Layer 6 — Presentation Layer 5 — Session Layer 4 — Transport Layer 3 — Network Layer 2 — Data Link Layer 1 Physical

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Overview

In Multimedia communication systems issues are discussed related to above Link layer. In OSI model, multimedia communication systems are divided into two subsystems. Application systems Transport systems

7 Application 6 Presentation 5 Session 4 Transport 3 Net 2 Link 1 physical Appl. Transp.

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Cont..,

Application system is responsible for management and services issues for group cooperation and supporting large scale of multimedia applications. Transport system (here transport and network layer protocols for multimedia applications are presented.

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Some multimedia applications: - Multimedia Mail - Virtual Reality Applications - Video Conferencing - CSCW (Computer Supported Cooperative Work) Communication Requirements: - Highspeed networks with high transfer rates e.g.: FDDI, Switched Ethernet, Fast Ethernet, Gigabit Ethernet, DQDB, ATM, - High performance transport protocols e.g.: TCP, XTP, RTP,. Application Subsystems Transport Subsystems

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Cooperative Computing

Cooperative computing is also known as Computer Supported Cooperative Work (CSCW). Tools for cooperative computing: Electronic mail Bulletin boards Screen sharing tools Application sharing Text based conferencing systems Video conferencing systems ( Mbone tools, Proshare from Intel, Picture Tel, Teles online, NetMeeting from Microsoft)

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Cooperation Dimension

Computer Supported Cooperation can be categorized according to the following parameters; Time - Asynchronous cooperative work - Synchronous cooperative work User scale - Single users, two users (dialogue, point to point, direct cooperation) or groups with more than two users.) - Static and dynamic groups if either the member are pre-determined or not. Control - Centralized i.e. controlled by a chairman - Distributed i.e. control protocol provide consistent cooperation Locality Cooperation at the same place Tele-cooperation of users at the different places.

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Cooperation Awareness

Cooperation-transparent systems : existing applications are extended for cooperation. Single user document editors expanded for simultaneous editing of shared document among several users eg . Some text processor Cooperation-aware systems: Dedicated software application for CSCW eg . Lotus Notes, Conferencing Systems.

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Group Communication Architecture

Group Communication Agent Application Group Sharing Rendezvous Conferencing Communication (Transport) Support Multicast Communication Network Group Communication Agent Application Group Sharing Rendezvous Conferencing Communication (Transport) Support Group Communication Agent Application Group Sharing Rendezvous Conferencing Communication (Transport) Support Acti

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Application Sharing Approach

Centralized A single copy of the shared application are available and runs at one site only. All input are forwarded to the local site. Output (shared document) is distributed to all sites . Replicated A copy of the shared application runs locally at each site Input distributed to all sites

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Application Sharing Approach Architecture

cent Floor Holder Shared Window Input Network Output Shared Application Bottleneck risk ((single site) Floor Holder in Shared Window replicated ut Network Shared Window Floor Holder Shared Window Input Output Input Output Shared Application Shared Application consistency has to be maintained

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Audio/Video Conferencing

Audio/video conferencing is management service which control simultaneous face-face communication between multiple users using multiple media (video, audio, text etc.) Video: Conference participants (all, speaker or moderator only). Large video walls with multiple high resolution screens may be used especially for Conference with more than four participants Display view-graphs, images, animations etc. Audio Used for discussion Important for clarifying visual information.

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Audio/Video Conferencing Services

Requirements: High bandwidth (for data intensive-media) Lower latency (for user interactivity) Distributed messaging of data and control information Conferencing control: Management of conferences (Establishing, Closing, Adding/removing Users ) Providing information about conferences (conference name, duration etc.) Centralized or distributed control: Centralized control is easy to implement Distributed is much more complicated but less sensitive to failure.

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Transport Subsystems

Multimedia applications demand high requirements on network protocol. High data throughput Deliver data as much as possible. Fast data forwarding Deliver data as fast as possible Service guarantees Deliver data with the negotiated policies. Multicasting 1:n and m:n point communication [ a:b denotes: a senders and b receivers