Getting Started with the Adobe Animate Environment.
Learning objectives. Create a new document with appropriate project settings Identify the main parts of the Animate workspace Navigate the Stage, Timeline, Tools, Properties, and Library Tell frames, keyframes, and blank keyframes apart Draw a shape, convert it to a symbol, and animate it Test, save, and export a simple animation.
Creating a new document. Tip: decide your frame rate first. Changing it later affects timing..
Tour of the workspace. Stage. Where animation is built and viewed. Anything outside it is the Pasteboard..
Understanding frames. Frame (F5). Gray cell. Holds the content of the previous keyframe..
Guided activity: the bouncing ball. Name layers: Ball and Ground Draw the ground strip; F5 at frame 24 Draw the ball with Oval + Shift Select it and press F8 to make a symbol.
Save, export, and wrap up. Saving and exporting. Ctrl/Cmd + S saves the editable .fla master file File > Export for video or animated GIF File > Publish uses your Publish Settings Name files like lastname_project_v01.fla.