Getting Started with the Adobe Animate Environment

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Getting Started with the Adobe Animate Environment.

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Learning objectives. Create a new document with appropriate project settings Identify the main parts of the Animate workspace Navigate the Stage, Timeline, Tools, Properties, and Library Tell frames, keyframes, and blank keyframes apart Draw a shape, convert it to a symbol, and animate it Test, save, and export a simple animation.

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Creating a new document. Tip: decide your frame rate first. Changing it later affects timing..

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Tour of the workspace. Stage. Where animation is built and viewed. Anything outside it is the Pasteboard..

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Understanding frames. Frame (F5). Gray cell. Holds the content of the previous keyframe..

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Guided activity: the bouncing ball. Name layers: Ball and Ground Draw the ground strip; F5 at frame 24 Draw the ball with Oval + Shift Select it and press F8 to make a symbol.

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Save, export, and wrap up. Saving and exporting. Ctrl/Cmd + S saves the editable .fla master file File > Export for video or animated GIF File > Publish uses your Publish Settings Name files like lastname_project_v01.fla.